Once upon a time, in the distant past, when Masha and I were just starting development on Message Quest, we felt we were going against the entire industry. Making a paid game when everyone had switched to free-to-play seemed outrageously bold. But that was ignorance. Here is what I have managed to learn over the past year.

First, a few words about f2p. This approach has two main advantages that developers love. First, there is no upper limit on revenue. With a paid game, a player cannot bring in more than the purchase price, whereas a free game has no such ceiling. There are examples of players spending amounts many times greater than the price of paid games. When your company has a hundred hungry mouths expecting their salaries on time, and most projects only lose money, revenue becomes quite important.
The second f2p advantage is easier player acquisition. Installing a free game is much easier than deciding to buy a paid one. You can therefore bring players into an f2p game by buying traffic, such as banner ads, but the same trick does not work with a paid game. And frankly, on some platforms advertising is the only way to reach players. Odnoklassniki users are not going to read a review of your game in a gaming magazine.
Of course, one could discuss paid versus f2p forever. So much energy has been wasted in endless arguments. But I do not want to argue. I am just outlining the main reasons why paid game development is currently out of favour. Yet the fact that most people do not make paid games does not mean nobody does. Quite the opposite: I would even say this area is on the rise.
All right, enough philosophizing: I will simply run through some people currently making paid games. At the very least, you will know whom to befriend and ask for advice if you suddenly decide to abandon all the advantages of the f2p model: how to get through Steam Greenlight, whether to register as a sole trader or a limited company, whom to know at Apple, which yacht to buy.
To clarify, I am talking about Russian-speaking developers in the CIS and Baltic countries, and games currently in development with a release planned for the fairly near future, or only just released. Both publisher-backed and self-published games are included. If you spot a mistake, write in the comments. The projects are listed in no particular order.
Braveland (game series)
Developer: Tortuga Team
Website: http://www.tortugateam.com/ru/

Watch the video on its original platform



Gremlins Inc.
Developer: Charlie Oscar
Website: http://gremlinsinc.com/videogame/



Pathologic (remake)
Developer: Ice-Pick Lodge
Website: http://pathologic-game.com/

Watch the video on its original platform



Message Quest
Developer: Message Quest Team
Website: http://message-quest.com/

Watch the video on its original platform



12 is Better Than 6
Developer: Ink Stains Games
Publisher: Nekki for mobile platforms, PinkApp for PC
Website: http://12-is-better-than-6.ru/

Watch the video on its original platform



OVIVO
Developer: IzHard
Publisher: Nekki
Website: http://vk.com/ovivo_game

Watch the video on its original platform



Punch club
Developer: Lazy Bear Games
Publisher: tinyBuild
Website: http://tinybuild.com/punchclub

Watch the video on its original platform



Party Hard
Developer: Pinokl Games
Publisher: tinyBuild
Website: http://tinybuild.com/partyhard

Watch the video on its original platform



Scrap Garden
Developer: Flazm Interactive Entertainment
Website: http://scrap-garden.com/

Watch the video on its original platform



Die with glory
Developer: Cloud Castle
Website: http://www.diewithglory.com/

Watch the video on its original platform



FingerBoy
Developer: Dead Monkey Games
Website: http://fingerboy.deadmonkeygames.com/ru/

Watch the video on its original platform



Isles of Umbra
Developer: Twisted Pilot
Website: http://twistedpilot.com/umbra/

Watch the video on its original platform



Breached
Developer: Twisted Pilot
Website: http://gamejolt.com/games/breached/32600



35MM
Developer: Sergey Noskov
Website: http://steamcommunity.com/sharedfiles/filedetails/?l=russian&id=368819424

Watch the video on its original platform



Skyhill
Developer: Mandragora Team
Publisher: Daedalic Entertainment
Website: http://themandragora.ru/?lang=ru

Watch the video on its original platform




Niffelheim
Developer: Ellada Games
Website: http://www.niffelheim.com/

Watch the video on its original platform





Beat da beat
Developer: 2Players
Publisher: Nekki
Website: http://www.beat-da-beat.com/

Watch the video on its original platform






Jetpack Squad
Developer: vapgames
Website: http://jetpacksquad.com/




The Uncertain
Developer: Comon Games
Website: http://theuncertaingame.com/

Watch the video on its original platform



Sumoman
Developer: Tequilabyte Studio
Website: http://www.indiedb.com/games/sumoman

Watch the video on its original platform



The Tribe
Developer: The Tribe Tea
Website: https://www.facebook.com/TheTribeGame



Steamfarer
Developer: Igor Rashkuev
Website: http://gamesjam.org/1238/



Osteya
Developer: Metal Bear
Website: http://osteya.com/ru/

Watch the video on its original platform



And now, a few games that went on sale not long ago.
Train Valley
Developer: Flazm Interactive Entertainment
Website: http://train-valley.com/

Watch the video on its original platform



Cradle
Developer: Flying Cafe for Semianimals
Website: http://flying-cafe.com/

Watch the video on its original platform



Divide By Sheep
Developer: Victor Solodilov , Denis Novikov
Publisher: tinyBuild
Website: http://tinybuild.com/dividebysheep

Watch the video on its original platform



Space Rouge
Developer: Red Beat
Website: http://space-rogue.com/

Watch the video on its original platform



Basement
Developer: Halfbus
Website: http://halfbus.co/

Watch the video on its original platform



Legends of Eisenwald
Developer: Aterdux Entertainment
Website: http://legendsofeisenwald.com/

Watch the video on its original platform



This is only a small list, compiled from my modest knowledge and friends’ suggestions. If you think a game has been unfairly overlooked, write about it in the comments.